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Java Examples in a Nutshell, 3rd Edition
By David Flanagan
 
Publisher: O'Reilly
Pub Date: January 2004
ISBN: 0-596-00620-9
Pages: 720


   Copyright
   Preface
      New in This Edition
      Java Examples Online
      Related Books from O'Reilly
      Conventions Used in This Book
      Request for Comments
      Acknowledgments
    Part I:  Learning Java
        Chapter 1.  Java Basics
      Section 1.1.  Hello World
      Section 1.2.  FizzBuzz
      Section 1.3.  The Fibonacci Series
      Section 1.4.  Using Command-Line Arguments
      Section 1.5.  Echo in Reverse
      Section 1.6.  FizzBuzz Switched
      Section 1.7.  Computing Factorials
      Section 1.8.  Recursive Factorials
      Section 1.9.  Caching Factorials
      Section 1.10.  Computing Big Factorials
      Section 1.11.  Handling Exceptions
      Section 1.12.  Interactive Input
      Section 1.13.  Using a StringBuffer
      Section 1.14.  Sorting Numbers
      Section 1.15.  Computing Primes
      Section 1.16.  Exercises
        Chapter 2.  Objects, Classes, and Interfaces
      Section 2.1.  A Rectangle Class
      Section 2.2.  Testing the Rect Class
      Section 2.3.  A Rect Subclass
      Section 2.4.  Another Subclass
      Section 2.5.  Complex Numbers
      Section 2.6.  Computing Statistics
      Section 2.7.  An Integer List
      Section 2.8.  Tokenizing Text
      Section 2.9.  Exercises
    Part II:  Core Java APIs
        Chapter 3.  Input/Output
      Section 3.1.  Files and Streams
      Section 3.2.  Working with Files
      Section 3.3.  Copying File Contents
      Section 3.4.  Reading and Displaying Text Files
      Section 3.5.  Listing Directory and File Information
      Section 3.6.  Compressing Files and Directories
      Section 3.7.  Filtering Character Streams
      Section 3.8.  Tokenizing a Character Stream
      Section 3.9.  Random Access to Files
      Section 3.10.  Exercises
        Chapter 4.  Threads
      Section 4.1.  Thread Basics
      Section 4.2.  Thread-Safe Classes
      Section 4.3.  Threads and Thread Groups
      Section 4.4.  Deadlock
      Section 4.5.  Timers
      Section 4.6.  Exercises
        Chapter 5.  Networking
      Section 5.1.  Downloading the Contents of a URL
      Section 5.2.  Using a URLConnection
      Section 5.3.  Sending Email Through a URLConnection
      Section 5.4.  A Simple Network Client
      Section 5.5.  A Generic Client
      Section 5.6.  An HTTP Client
      Section 5.7.  A POP Client
      Section 5.8.  A Simple Web Server
      Section 5.9.  A Proxy Server
      Section 5.10.  A Generic Multithreaded Server
      Section 5.11.  Sending Datagrams
      Section 5.12.  Receiving Datagrams
      Section 5.13.  Exercises
        Chapter 6.  New I/O
      Section 6.1.  Locking Files
      Section 6.2.  Copying Files
      Section 6.3.  Regular Expressions and Character Decoding
      Section 6.4.  File Copying with Buffers
      Section 6.5.  Advanced Byte-to-Character Conversion
      Section 6.6.  Tokenizing Byte Buffers
      Section 6.7.  A Simple HTTP Client
      Section 6.8.  The Daytime Service
      Section 6.9.  A Multiplexed Server
      Section 6.10.  A Multiplexed Network Client
      Section 6.11.  Exercises
        Chapter 7.  Security and Cryptography
      Section 7.1.  Running Untrusted Code
      Section 7.2.  Loading Untrusted Code
      Section 7.3.  Message Digests and Digital Signatures
      Section 7.4.  Cryptography
      Section 7.5.  Exercises
        Chapter 8.  Internationalization
      Section 8.1.  A Word About Locales
      Section 8.2.  Unicode
      Section 8.3.  Character Encodings
      Section 8.4.  Handling Local Customs
      Section 8.5.  Localizing User-Visible Messages
      Section 8.6.  Formatted Messages
      Section 8.7.  Exercises
        Chapter 9.  Reflection
      Section 9.1.  Obtaining Class and Member Information
      Section 9.2.  Invoking a Named Method
      Section 9.3.  Proxy Objects
      Section 9.4.  Exercises
        Chapter 10.  Object Serialization
      Section 10.1.  Simple Serialization
      Section 10.2.  Custom Serialization
      Section 10.3.  Externalizable Classes
      Section 10.4.  Serialization and Class Versioning
      Section 10.5.  Exercises
    Part III:  Desktop Java APIs
        Chapter 11.  Graphical User Interfaces
      Section 11.1.  Components
      Section 11.2.  Containers
      Section 11.3.  Layout Management
      Section 11.4.  Event Handling
      Section 11.5.  A Complete GUI
      Section 11.6.  Actions and Reflection
      Section 11.7.  Custom Dialogs
      Section 11.8.  An Error Handler Dialog
      Section 11.9.  Displaying Tables
      Section 11.10.  Displaying Trees
      Section 11.11.  A Simple Web Browser
      Section 11.12.  Describing GUIs with Properties
      Section 11.13.  Themes and the Metal Look-and-Feel
      Section 11.14.  Look-and-Feel Preferences
      Section 11.15.  The ShowBean Program
      Section 11.16.  Exercises
        Chapter 12.  Graphics
      Section 12.1.  Graphics Before Java 1.2
      Section 12.2.  The Java 2D API
      Section 12.3.  Drawing and Filling Shapes
      Section 12.4.  Transforms
      Section 12.5.  Line Styles with BasicStroke
      Section 12.6.  Stroking Lines
      Section 12.7.  Filling Shapes with Paint
      Section 12.8.  Antialiasing
      Section 12.9.  Combining Colors with AlphaComposite
      Section 12.10.  Image Processing
      Section 12.11.  Image I/O
      Section 12.12.  Custom Shapes
      Section 12.13.  Custom Strokes
      Section 12.14.  Custom Paint
      Section 12.15.  Advanced Animation
      Section 12.16.  Displaying Graphics Examples
      Section 12.17.  Exercises
        Chapter 13.  Printing
      Section 13.1.  Printing with the Java 1.1 API
      Section 13.2.  Printing with the Java 1.2 API
      Section 13.3.  Printing with the Java 1.4 API
      Section 13.4.  Printing Multipage Text Documents
      Section 13.5.  Advanced Printing with Java 1.4
      Section 13.6.  Exercises
        Chapter 14.  Data Transfer
      Section 14.1.  Simple Swing Data Transfer
      Section 14.2.  A Clock with Drag and Copy Support
      Section 14.3.  Data Transfer Architecture
      Section 14.4.  Dropping Multiple Datatypes
      Section 14.5.  A Transferable Shape
      Section 14.6.  Custom Data Transfer
      Section 14.7.  Exercises
        Chapter 15.  JavaBeans
      Section 15.1.  Bean Basics
      Section 15.2.  A Simple Bean
      Section 15.3.  A More Complex Bean
      Section 15.4.  Custom Events
      Section 15.5.  Specifying Bean Information
      Section 15.6.  Defining a Simple Property Editor
      Section 15.7.  Defining a Complex Property Editor
      Section 15.8.  Defining a Bean Customizer
      Section 15.9.  Manipulating Beans
      Section 15.10.  Exercises
        Chapter 16.  Applets
      Section 16.1.  Introduction to Applets
      Section 16.2.  A First Applet
      Section 16.3.  A Clock Applet
      Section 16.4.  A Timer Applet
      Section 16.5.  Applets and the Java 1.0 Event Model
      Section 16.6.  Exercises
        Chapter 17.  Sound
      Section 17.1.  Ringing the Bell
      Section 17.2.  Swing Aural Cues
      Section 17.3.  Playing Sounds with AudioClip
      Section 17.4.  Playing Sounds with javax.sound
      Section 17.5.  Streaming Sounds with javax.sound
      Section 17.6.  Synthesizing a MIDI Sequence
      Section 17.7.  Real-Time MIDI Sounds
      Section 17.8.  Exercises
    Part IV:  Enterprise Java APIs
        Chapter 18.  Database Access with SQL
      Section 18.1.  Accessing a Database
      Section 18.2.  Using Database Metadata
      Section 18.3.  Building a Database
      Section 18.4.  Using the API Database
      Section 18.5.  Atomic Transactions
      Section 18.6.  Exercises
        Chapter 19.  XML
      Section 19.1.  Parsing with JAXP and SAX
      Section 19.2.  Parsing and Manipulating with JAXP and DOM
      Section 19.3.  Transforming XML with XSLT
      Section 19.4.  An XML Pull Parser
      Section 19.5.  Exercises
        Chapter 20.  Servlets and JavaServer Pages
      Section 20.1.  Servlet Setup
      Section 20.2.  A Hello World Servlet
      Section 20.3.  Another Simple Servlet
      Section 20.4.  Servlet Initialization and Persistence: A Counter Servlet
      Section 20.5.  Hello JSP
      Section 20.6.  Hello JSP2
      Section 20.7.  Hello XML
      Section 20.8.  The MVC Paradigm for Web Applications
      Section 20.9.  ListManager Model Classes
      Section 20.10.  ListManager Controller
      Section 20.11.  ListManager Views
      Section 20.12.  Custom Tags in JSP 2.0
      Section 20.13.  Packaging a Web Application
      Section 20.14.  Exercises
        Chapter 21.  Remote Method Invocation
      Section 21.1.  Remote Banking
      Section 21.2.  A Bank Server
      Section 21.3.  A Persistent Bank Server
      Section 21.4.  A Multiuser Domain
      Section 21.5.  Remote MUD Interfaces
      Section 21.6.  The MUD Server
      Section 21.7.  The MudPlace Class
      Section 21.8.  The MudPerson Class
      Section 21.9.  A MUD Client
      Section 21.10.  Advanced RMI
      Section 21.11.  Exercises
        Chapter 22.  Example Index
      Section 22.1.  Symbols
      Section 22.2.  A
      Section 22.3.  B
      Section 22.4.  C
      Section 22.5.  D
      Section 22.6.  E
      Section 22.7.  F
      Section 22.8.  G
      Section 22.9.  H
      Section 22.10.  I
      Section 22.11.  J
      Section 22.12.  K
      Section 22.13.  L
      Section 22.14.  M
      Section 22.15.  N
      Section 22.16.  O
      Section 22.17.  P
      Section 22.18.  Q
      Section 22.19.  R
      Section 22.20.  S
      Section 22.21.  T
      Section 22.22.  U
      Section 22.23.  V
      Section 22.24.  W
      Section 22.25.  X
      Section 22.26.  Y
      Section 22.27.  Z
   Colophon
   Index
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